I had been using our trusty sidewalk as a temporary background for the main menu until I remembered some feedback from players of World’s End Chapter 1 on Kongregate. While other Chapter 1 loading screens had advertisements with manual “Play” buttons, theirs auto-played once it was loaded since they disallowed in-game ads. “Why slow down the experience,” I thought, but some players asked for the loading screen to stay up longer to keep playing with the water. I figured if I could could get the effect to run full-screen, we could keep the sidewalk.
So, the water ripple effect is another finishing touch seen in the “World’s End Trailer” that’s also found in-game. It’s an homage to the interactive time-wasters meant to keep people’s attention (and avoid being skipped or blammed). We went on to embellish the Tiervan Slum map as if it had recently rained to match the menu.
The cloth-cutting simulation from Chapter 2’s loading screen hasn’t found a place in the final game, but the Ruffle Flash emulator is starting to run the demo. Your experience may vary.
We’ve been asked about improvements to gameplay which has remained largely unchanged, with a few exceptions. We previously mentioned adding game controller support, and we’re experimenting with a couple quality of life improvements like auto-selecting obstacles when only one is within reach.
You can also zoom in on the map to make selecting easier, or zoom out to see the whole map. It turns out our default minimum zoom currently isn’t low enough to show all of the Vorona Palace Steps.
Other than that, I have a few items on my nice-to-have list like replacing the party overview menu with something in-scene. We welcome any suggestions, of course.
World’s End is now listed on Steam. Add us to your wishlist!
2024.Oct.02
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