AudioGamesArtNews

2020.Sep.25

Working with Color

Banding, dithering, depth and more.

2020.Aug.21

Hardware Acceleration

Updating our game engine to run full-screen.

2020.Jun.05

Flash and the Future of World's End

The Flash plugin is being discontinued.

2019.May.02

World's End: Languages

A look at the Voro and Khiendai writing systems.

2019.Apr.26

History of World's End, Part 16

At long last, Chapter 1 is released.

2019.Apr.05

History of World's End, Part 15

Cementing the music of World's End.

2019.Mar.01

History of World's End, Part 14

Something strongly resembling a game!

2019.Feb.14

History of World's End, Part 13

The gameplay system approaches its final form.

2019.Feb.01

History of World's End, Part 12

One final round of substantial plot changes.

2019.Jan.18

History of World's End, Part 11

The shape of menus to come.

2019.Jan.11

History of World's End, Part 10

A step in the direction of refinement.

2019.Jan.05

History of World's End, Part 9

Our initial attempts at original artwork.

2018.Dec.21

History of World's End, Part 8

The now familar game elements begin to take shape.

2018.Dec.14

History of World's End, Part 7

On the transition from the traditional RPG genre.

2018.Dec.07

World's End: Tactics

Why we chose the tactical RPG genre for World's End.